DME Wipe observation
- Login to post comments
Using 7.11 here on an 8kG. Last week, I was building a cube-turn that is intended to be used as a DME Wipe. Easy enough to do ... the move itself is a Global move, and the lighting that I added is a Local move. So, here's what I found ... I added a delay at the beginning of the Local move, so that the lighting would occur at the correct time during the turn ... this worked fine as an Effect, but not when I called it up as a DME Wipe.
I figured out that I needed to put in a "dummy keyframe" rather than a delay on the local move in order to get the desired look when using this as a DME Wipe. This was a new one to me, so I thought I'd share it with everyone here...
Matt
Dan, I'm also running the Mac M1 with Windows 10 ARM on Parallels, and was able to get it to...