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slab move w/ dve

1 reply [Last post]
apollo1980
User offline. Last seen 15 years 2 weeks ago. Offline
Joined: 10 Oct 2005

Hi all. It has been years since I've done this, but I want to do a slab move with a dve keyed over video.

I am using a Kalypso with built in "transform" dve

I dont want to go the easy cube route.

I want two channels, one with the video image, and one which will make a side edge. Getting them to run as one is a pain. Global mode isn't working for this.

I've done it before but its been years since I've done it. Anyone?
Thanks in advance.

greg
User offline. Last seen 10 years 26 weeks ago. Offline
Joined: 22 Aug 2005
I believe the kalypso manual/tutorials has a great explaination of how to do this. This was the posting as per Bob Ennis on the old fourm: "The formula for building a slab on pretty much any DVE is this: whatever the negative crop value of one channel is, use that number as the Source Z Locate 3D value for the other channel. For example, turn on key 2 & put it in a TE. In the TE, make the left crop -.5 & the right crop +.5. Now, rotate it on the X plane by -.25. Leave it there. Now, turn on key 1 & put it in a TE, but don't crop it - this leaves it's crop defaults set at +4 & -4. Go to Key 2's TE & move it in Source, Locate 3D, Z space by channel 1's negative horizontal crop (this would be -4). Now move key 1's TE in Source, Locate 3D, Z space by channel 2's negative crop value (-.5). Turn on Easy Cube & Global for both channels. If you want the now slightly larger channel 1 to be back to normal size, reverse the number that you gave it & give that to Global (in this case Global Source Locate 3D Z becomes +.5). Insert this as a KF. Now you fly the whole thing around using Global & it should work OK." Once again thanks Bob