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rotating video src and key channels

3 replies [Last post]
bristolite
User offline. Last seen 15 years 2 weeks ago. Offline
Joined: 4 Aug 2006

I'm having some problems with a simple effect I'm working on. The effect is to rotate a circular graphic along it's vertical axis, like a spinning globe.

I have 2 channels going into the DVEous, one of which has my video source and the other has the corresponding key source. The problem occurs when I rotate the channels. When the graphic is turned 180 degrees (so you see the 'back') of it, the key signal is also rotating so as to now be 'in front' of the graphic. My video source now appears much darker (because the key signal is now in front of the graphic).

If I don't rotate the key channel, then I get a my graphic rotating in a black circular cutout so I'm pretty sure I need to rotate both channels, but how can I keep the key signal from being 'in front' of the graphic when both are turned 180 degrees or higher (up to 360)?

My secondary problem is that I cannot seem to loop the effect properly. I have 2 keyframes, one is the starting point and the other is a single 360 degree rotation. I want the graphic to keep spinning indefinitely but when I set the Loop property to 'On', the graphic spins one turn in one direction and then one turn in the other direction (as if the effect was running backwards). So any ideas on how to fix this are also needed.

Thanks in advance for your help.

bristolite
User offline. Last seen 15 years 2 weeks ago. Offline
Joined: 4 Aug 2006
Thanks 5mars and Bill D. I was able to finally get this to work with just a few little tweaks from my original setup. 5mars, you were right about adding the third keyframe to match the first and setting it to a duration of 0. Actually, my second kf is also set to a duration of 0 even though that's where I have the rotation set. The way it was explained to me, the duration you are setting isn't really the keyframe, but the time between keyframes. So my first kf is some duration greater than 0 and the others are 0. If the loop property is set to on, the effect will loop. Another little trick I learned from setting this up is that if the effect stutters as it loops, then you can delete the third kf and the stutter will go away. Just a quirk of the DVEous. As far as my key channel problem, that was due to not configuring the input channels correctly. More of an issue with how the room was set up than anything you could reasonably figure out without seeing it. Thanks to both of you for your replies.
Bill D
User offline. Last seen 10 years 32 weeks ago. Offline
Joined: 18 Aug 2005
[quote="bristolite"]I'm having some problems with a simple effect I'm working on. The effect is to rotate a circular graphic along it's vertical axis, like a spinning globe. I have 2 channels going into the DVEous, one of which has my video source and the other has the corresponding key source. The problem occurs when I rotate the channels. When the graphic is turned 180 degrees (so you see the 'back') of it, the key signal is also rotating so as to now be 'in front' of the graphic. My video source now appears much darker (because the key signal is now in front of the graphic). If I don't rotate the key channel, then I get a my graphic rotating in a black circular cutout so I'm pretty sure I need to rotate both channels, but how can I keep the key signal from being 'in front' of the graphic when both are turned 180 degrees or higher (up to 360)? My secondary problem is that I cannot seem to loop the effect properly. I have 2 keyframes, one is the starting point and the other is a single 360 degree rotation. I want the graphic to keep spinning indefinitely but when I set the Loop property to 'On', the graphic spins one turn in one direction and then one turn in the other direction (as if the effect was running backwards). So any ideas on how to fix this are also needed. Thanks in advance for your help.[/quote] As far as the dark video image, how many channels are you using? You should be able to accomplish this using channels 1a/b. Either use dve 1 out (if you have that option) or take the other channel out of the combiner output (or zoom off screen). Maybe you are seeing the other channels on top of it, not sure. There should be no reason if it keys fine and you are rotating both channels together that the key levels should change. Make sure you are obviously in video/key mode. I don't think you will be able to loop it the way you want. It is flipping back b/c the rotate on keyframe one is zero, keyframe two is .5 (or -.5). In theory to continue spinning in the same direction the next keyframe should have a rotate of 1.0. Sure math is off but you must continue spinning it in the same direction. Then continue inserting keyframes. I doubt you will be able to loop this. You could do it in 2 keyframes probably by making the 2nd keyframe some ridiculous amount of spins. Then make the duration for the effect to be like 20 seconds or whatever. This may make it easier to build. If you really need it looping like all show or whatever, if you have a DDR of some type that does loop, Deko, Thunder, etc. You could build a short clip and let it loop out of there. hope that helps Bill
5mars
User offline. Last seen 13 weeks 2 days ago. Offline
Joined: 19 Oct 2005
[quote="bristolite"]My secondary problem is that I cannot seem to loop the effect properly. I have 2 keyframes, one is the starting point and the other is a single 360 degree rotation. I want the graphic to keep spinning indefinitely but when I set the Loop property to 'On', the graphic spins one turn in one direction and then one turn in the other direction (as if the effect was running backwards).[/quote] Try to set the path of your second keyframe to "JP", I think it should work; if not, add a third keyframe with the same values of your first keyframe, but with a duration value of 0. Set the path of your second and third keyframe to "JP". The other way would be to use the Orbital fx, but I am not familiar with this, there is probably someone here that could help you with this feature. JP