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Kalypso Stillstore offset

1 reply [Last post]
ncory
User offline. Last seen 15 years 4 weeks ago. Offline
Joined: 8 Oct 2006

Has anyone else had offset problems (and hopefully found a way to correct) when importing graphics to the Kalypso's stillstore?

At our station, we run several animating clips out of the stillstores, all of which were imported as files (using Jay Whitley's GVDeKoder). When we initially imported the clips, we noticed that they didn't exactly line up with the elements from from Chyron and other sources. Because we were rushing to get a graphical look on-air, the designers just fudged around the graphics and kept sending us new versions until it looked right.

Recently, we needed to import a new clip and ran into the same problem, too. Because it was bugging me, I tried recording the clip into the stillstore from a device I knew was outputting it properly (a BugTV ClassBUG). The resulting clip in the stillstore matched exactly, so it appears as though its a problem with importing directly from a file.

I've also played around with the offset values in the stillstore, but it seems like an ugly solution (and also didn't completely line up the graphics).

Anyone have any thoughts?

This is on a Kalypso Duo, running in SD, v14.

Mike Cumbo
User offline. Last seen 3 years 24 weeks ago. Offline
Joined: 18 Aug 2005
The last time I tried to import stills was last year, using v11 or 12 on a SD box. I used the Grass SS loader and had no issues. I haven't used GVDeKoder, so I can't comment on the software. I haven't tried importing clips, just stills and I have not tried it using v14.