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Play Clock on a Kalypso

5 replies [Last post]
Truck TD
User offline. Last seen 13 years 32 weeks ago. Offline
Joined: 26 Feb 2007

Hello,

I've got a problem straightening my clock feeds. Some times they come in off axis. It seems like the camera guys (NOT THEIR FAULT I'M JUST FRUSTRATED) could just put the damn consumer camera somewhere on a 90 degree axis of the frame and then make sure that little suzy doesn't kick the tripod that is suppose to be used for my dads fancy Cannon EOS camera system (Bogus Manfrotto.com I think). But, oh wait they don't even have a view finder and if they do, they have to zoom out far enough so that "Demo Mode" doesn't obstruct the clock. So I have to fix it in the truck. Here begins my problem. I start by using a transform engine to size, corp, skew and rotate it. But, when I rotate it the cropped edge turns with the rotate parameter. So then I go to the key channel and try masking the cropped/rotated edge to make the edges perfectly straight horizontally and vertically. But for some reason I can only mask the top of the key channel using a wipe or a simple box mask leaving a trapezoid looking thing. I then try to do a complex wipe as a mask but that doesn't seem to work either. On top of all that the touch screen with the soft knobs doesn't work so I have to mouse click in the parameter windows and guess if the x axis crop is .1 or -1.2.

Can someone PLEASE PLEASE tell me an easier way to deal with the off axis consumer piece of @*#*@ clock camera.

Thanks and Happy Thanksgiving

Greg

Ed Collins
User offline. Last seen 15 years 4 weeks ago. Offline
Joined: 16 May 2006
I use the Dveous for my on air clock. I use the supermatte generator to create a key signal (white box over black) that way I can manipulate the clock on channel 1a only while channel 1b is cutting the hole. I can then use skew, aspect etc. to straighten out an otherwise skewed picture. I also use the internal Proc Amp and/or color corrector on the Dveous to help correct the video ? if needed. CBS uses a Play (and Shot) Clock graphic and I key that with channels 2a/b. This way everything comes back as one key source. Then there?s the clock Isos to worry about for tape?. Ed
Sports TD & Free Lance GVG
Truck TD
User offline. Last seen 13 years 32 weeks ago. Offline
Joined: 26 Feb 2007
Thanks guys I'll try all three!! Greg
Mongo
User offline. Last seen 9 years 42 weeks ago. Offline
Joined: 24 Jan 2007
Like I posted in another thread, I often use a luma key to insert the clock into the bug. Depends on the bug, though. But that way you don't have to worry about edges.
Bob Ennis
User offline. Last seen 5 years 16 weeks ago. Offline
Joined: 24 Aug 2005
Depending on how complex your show is & how many keyers you can afford to use, here's another suggestion on top of Rick's (although Rick's answer uses just 1 keyer): Either split the M/E or do a Programmable Clean Feed where Key 4 of the M/E is your clock - remove key 4 from the Primary / Main feed, so it is isolated on the B, C, or D output of the M/E...it won't matter what it's actually over. Now put Key 4 into your transform engine & manipulate it until it looks like you want it to. On the Main / Primary side of the M/E, bring back this secondary feed as a source on (I'll say) Key 3. Your Suite Prefs should let you re-enter the M/E back into itself. Now you can use a preset pattern or other crop to make the box for your clock...you can reposition the clock by moving the transform on Key 4 and you can reposition the box by moving the Key 3 preset pattern/crop. It takes 2 keyers to do this (and you may not have that luxury) but it is a workaround for the keyers being upstream of the Transform Engines (which appears to be the underlying problem).

Bob Ennis

Rick Tugman
Rick Tugman's picture
User offline. Last seen 10 years 40 weeks ago. Offline
Joined: 4 Sep 2005
Use a wipe for your transform then you can rotate and position it the way you want! Good luck!