USR PGM DME Wipe Help
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Hello,
Two related questions...
I haven' t built to many user pgm DME wipes. I am looking to recreate the 1 CH Defocus that Sony has as part of their default effects. The amount of defocus is too much for what I need, so I want to knock it down a bit. If I try to build the effect w/ 1 dme channel.. I can get the defocus, but then it pops to the next source...This makes sense to me since technically I need to defocus 2 sources, but am only defocusing 1.
So, I know I can make it w/ 2 Ch's of DME....but I would rather save the DME channel.
Has anyone recreated this effect...or one like it or is this something that was built in the software, but can't be replicated on the panel? I assume the mosiac is the same situation, but haven't had a need for that effect.
Question number 2
Any tips/tricks for building user pgm DME wipes? In the past I have built the 2ch blur mentioned above, but today I am trying to recreate it, and it doesn't work too well. It does what it should..blur...but it is popping when it should be a smooth transition. I want to say in the past it has something to do w/ when you saved the effect initially when building.
I am trying a simple 2 KF 2 DME effect, and saving it in the 200's.
One channel ramps down the opacity and ramps up the defocus. The other ramps up the opacity, and ramps down the defocus. Defocus and Key Density are both on for both KF's, so I know it isn't that popping. It looks fine before I save it, but when I recall it in another ME...it gives me trouble.
Thank you for any help
Curt
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Dan, I'm also running the Mac M1 with Windows 10 ARM on Parallels, and was able to get it to...