Local Positioning for Global Rotate
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Can someone suggest to me the best way to position something locally (3 seperate channels of DME) so when I rotate globally they all stay together? My 3 sources each have a different rotation (and size and position) and that seems to be messing me up. I understand the concept but I'm not sure the best way to get my positions accurately placed in the local space.
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Dan, I'm also running the Mac M1 with Windows 10 ARM on Parallels, and was able to get it to...