importing animations
- Login to post comments
Sony 8000G
Can someone refresh my memory when it comes to importing an animation?
I know how to assign an animation to a FM(FM clip)
But I forget the procedure to import while doing the "create key frame" method.
Since the FM wipe was added to the switcher, I have not had to try and create key frame.
Some people claim this method is better for imported animations, no macro required. I would just have to attach it to the utility module. Being that I may have about 8 different bugs(logos) and a few animations, this might work better.
A detailed step by step would be much appreciated.
Cheers
TDMIXER
- Login to post comments
Dan, I'm also running the Mac M1 with Windows 10 ARM on Parallels, and was able to get it to...