BTN Clock Chip
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For those of you who switch Big Ten Network shows I'm sure you know of the clock chip they have added for the M/E record over camera 1. Now this isn't really an issue in any trucks except the BTN trucks(which has a 3M/E Kayak). How are you building the clocks with the chip and keeping your clocks for the backup bug? I'm already switching my replays on M/E2 so I can tie M/E1 up with clocks. I just don't see how there is enough real estate to have both? On my last show I bult the clocks with the chip, But told the producer and director they would lose the chip and just have a white border around the clocks if we had to go to the backup bug.Does anyone have any workarounds for this? Thanks in advance Michael Nice
What I've been doing is cutting the show as normal (cams on ME2 and replays on ME1) but I set up an emem/macro on ME1 to go to cam 1 with clock and chip. I let the director and producer know that it won't be there during replays, but once the replays are done (on ME1), I hit the macro, and it's back to cam 1/clock/chip. It's a major PITA. Luckily I get a Kalypso this Saturday. EDIT: After looking at the paperwork I get 22HDX with a 4.5ME Kayak. Does the half ME have DPMs available?
How are you doing your backup bug then? I have to have M/E 1 completly tied up with Clocks over cam 1 on program and backup bug on M/E 1 preview. Now that they have added the chip there arn't enough keyers to have backup bug too. I just wish they would understand that they are really streatchig the limits of these trucks in the current configuration(not to mention the addtion of a third Slo-mo EVS at times), would be nice to have another M/E. ThanksMichael
I'm setting up the backup bug on ME2, on emem bank 1. Bank 0 has keys: 1-cg1, 2-cg2, 3 foxbox, 4- varies. Bank 1 has emems with keys: 1-cg1, 2-cg2, 3 game clock, 4-shot clock. That's in case the foxbox totally goes out. Bank 3 has keys: 1-cg1, 2-foxbox, 3-game clock, 4-shotclock. I let the director know that if the data goes down and I have to use the backup, I prefer all graphics came off cg1. I can always drop in cg2 downstream if necessary, but I don't want to get hosed. I'm sure there's a better way of doing it, I just haven't sat down to think it out yet. Maybe I'll do that Friday night! You're doing replays on ME2? Gutsy.
Half M/Es don't do iDPM but if they have the eDPM you might be able to configure one into it but not to sure if that is support on the half.
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Now that basketball season is long over, I guess my reply is somewhat irrelevant - but food for thought nonetheless.
I do both my clocks and replays on ME1 - during game action I have an EMEM on ME1 that has the clock chip, and two clocks over Cam 1 on ME1 Program - this uses three keyers of course. ME1 Preview is FoxBox plus the game clock for foxbox backup. If the foxbox loses data or dies completely, I lose the clock chip and put white borders on the clocks over game cam in order to to free up both keyers for the backup foxbox. I'm yet to meet a producer who didn't find that acceptable. Simple enough, if you're in backup foxbox mode, they don't get the clock chip. Not sure if theres any way around it.
Before the clock chip was created, a producer asked me to make my own out of the mold of the football 'Play Clock' chip. That chip, unlike the current bball one, had just one window. It was perfect because I could put both clocks into the one window with just one keyer - because the game and shot clock are next to each other on the basket at MSU and U of M. So in that situation I had Key 1 as the chip, and Key two was both clocks shot with one camera. It left keys 3 and 4 open for backup FB. I guess the chip they created has two windows because at some schools the game and shot clock are not next to each other.
For what it's worth, I do my replays like Mongo - use a macro to fly up to ME1 that hits an EMEM on ME1 to reset my keyers properly. The EMEM is source held on PGM/PST so I can just pick a machine and hit the macro and I'm there!
-BrentK