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Play Clock in Football

6 replies [Last post]
Jimbam
User offline. Last seen 8 years 48 weeks ago. Offline
Joined: 11 Jan 2006

I was wondering if someone has a good way to do this.  I need to drop a play clock in when it gets under 7 seconds.  I am trying to do it with transform engines.  The rub is that I have to clock and a still that the clock goes into.  Is there a way to do it with just one key channel.  I got a work around my using macros just wondering if some out there has a trick to to it.

Bob Ennis
User offline. Last seen 5 years 14 weeks ago. Offline
Joined: 24 Aug 2005

Depending on the shape & content of your still, you could key the clock as a preset pattern & put a border on it.  Fill the border with your still (you'll have to adjust the border parameters & now the two images will behave as one source.

Bob Ennis

Jimbam
User offline. Last seen 8 years 48 weeks ago. Offline
Joined: 11 Jan 2006

Thanks for the info bob.  Another stupid question how do you assign the clock as a preset pattern and how do you assign the still as the border.  I am looking at the menu on PC and don't see where do this is at.

Bob Ennis
User offline. Last seen 5 years 14 weeks ago. Offline
Joined: 24 Aug 2005

You can either do this on the panel or in the keyer menu. Select your clock source & instead of making it a Linear Key, make it a Preset Pattern. Because it is a Preset Pattern, it can have a border (wipe menu) - choose your pattern carefully so that when you give it a border it'll match the still that you want o use as a fill: a box pattern may not work as well as a vertical wipe for what you want - you may have to experiment a bit. Then in the Matte Menu (or on the panel) fill the border with a Utility Bus (rather than the Main or Wash Matte) and put the still on the Utility bus..

Bob Ennis

Jimbam
User offline. Last seen 8 years 48 weeks ago. Offline
Joined: 11 Jan 2006

Thanks for the advice on this.  I was kinda able to get this to work,  My question with it.  Is there a way to move the clock and not the border with it.  If the clock is not centered in the screen and if the still is not full frame,  How do you move the clock inside the border to make it fit right.  I was able to get the border there but the still I had was lower left third.  Any advice would be apprciated.

Bob Ennis
User offline. Last seen 5 years 14 weeks ago. Offline
Joined: 24 Aug 2005
As Mike mentioned, Double-Take (or a Programmable Clean Feed) is a good way to do this. Under normal circumstances, the DVE is AFTER the keyer, so the whole box moves. What you ask for is that the DVE is UPSTREAM of the keyer (used like a source). Some switchers allow you to map the internal DVE's as if they were external sources - Kalypso does not; so you need to fool the system. Programmable Clean feed re-entered as a source, or Double-Take re-entered on the same M/E will work for this, although it does take up an extra keyer.

Bob Ennis

Mike Cumbo
User offline. Last seen 3 years 22 weeks ago. Offline
Joined: 18 Aug 2005

Do you have Double Take? If so, build the play clock on the second side of an ME and then key that on either PGM or ME3.