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Sports Effect Question: Best Way to Build Chyron Flies?

6 replies [Last post]
chadrm
User offline. Last seen 13 years 35 weeks ago. Offline
Joined: 21 Sep 2005

Hi,

DVEous rookie here again.

Might I ask folks what method they've had the best luck at when it comes to swtiching a dual twin DVEous between a score strip or bug effect and a chryon fly? Please assume:

Strip or Bug is:
1A/1B = Keyable Element (base from chyron)
2A = Game Clock (box crop)
2B = Shot Clock (box crop)

Chyron Fly is:
CG 1 fly on/off over a bump shot, or maybe even game? (maybe cross to CG 2...but that's more of a DVEous issue)

The question I have is, how do you e-mem/timeline the act of transitioning from game cuttting with the strip to getting to a bump shot cleanly and flying on the chyron? I've kludged together a thing or two, but it's always given me a heart attack ever time I've done it.

I guess what it comes down to is you need a system that gets you to the bump camera cleanly and also kicks the DVEous from the score effect to the chyron fly, includes aux changes, lets you run the DVEous on and off, changes the auxes again, then kicks the DVEous back to the score effect, and gives you an option to cut game again and put the score back in.

Thanks for any wisdom.

Best,
Chad

chadrm
User offline. Last seen 13 years 35 weeks ago. Offline
Joined: 21 Sep 2005
Hi Scott, That's a pretty good method. I think I've got you. However, this is not an option on shows that require you have an M/E set with game and shot over C-1 all day, right? I've been doing college hoops on 3/4K lately. Thanks, Chad
Scott Dailey
User offline. Last seen 14 years 13 weeks ago. Offline
Joined: 19 Aug 2005
Hi Chad, If I had to add both clocks to the score bug and still wanted to be able to fly chyron as you described, here is what I would do. On ME 1 I would set the Score Bug on the program preset row. In keyer 1, ME 1, I would key my game clock (in the DVE) and mask it to reveal only the game clock. In keyer 2 ME 1, I would key the shot clock(in the DVE) as a mask key revealing only the shot clock. I would save this ME and DVE combination as a master effect. In ME 3 where I am cutting the game I would key ME 1( Score Bug effect) as a split key with the Score Bug key signal as my hole cutter. My other keyer would be chyron 1. I would build emems that cut all my cameras with this combination as my game cutting set up. Now I would take my clock effect and use that as the first keyframe of my chyron fly effect. On keyframe 2 the clocks would go to zero opacity, and my chyron would be set to fly. Chyron would now fly on and off with all of the warm fuzzies the director wants. The last keyframe would reset my clocks(just like keyframe 1) My master effect to run this would take place downstream. Keyframe 1 DSK is off. KF 2 DSK is off and DVE starts(turns off clocks) KF 3 DSK is on and Chyron flies on. KF 4 pauses the timeline. KF 5 flies Chyron off. KF 6 truns off DSK. KF 7 restores clocks. You can build ME 3 as part of this effect to dissolve clean to a camera using source holds if you like. Just adjust your timeline to hide the clock drop and reveal. I would just dissolve manually myself and then run the effect. After the effect is complete I would call up the master effect for the Bug combo in ME 1. The change between effects should be invisible on air. Here is my reasoning for doing it this way. My clock effects are limited by the mask keyer in ME 1 and by the hole cutter of the bug. Any goof up of mine if I inadvertently call up a DVE effect without losing the bug will only drop the clocks and not effect the rest of my ON AIR signal. The bug operator can fly the bug ON and OFF without me having to drop the clocks first. The clocks will disappear when the bug key signal goes away. (Fox Box animations will look slightly funny because the clocks reveal too early. The ESPN bug looks fine with this method) Pucker factor is way down because it hides the clocks and for me it follows the K.I.S.S method. Happy punching, Scott
chadrm
User offline. Last seen 13 years 35 weeks ago. Offline
Joined: 21 Sep 2005
Hi Bill, Thanks for the ideas. Sounds like a little higher math than I'm into. I can just think about having to mod the clock parts of the effect to compensate for a drifting LPS camera, only to blow away my fly when I do an errant mod-all. I'm kinda thinking I'd want to keep the two effects separate. So, maybe I leave the DVE hot in the keyer, and just build the clock effect to start and end invisible (opacity zero on KF 1 and 3, full on KF 2), and build the fly to do the same thing? Then have two master e-mems to call back both start states, i.e. DVEous register numbers and Aux states? Or, am I hosing myself with too many keystrokes here? Chad
Bill D
User offline. Last seen 9 years 50 weeks ago. Offline
Joined: 18 Aug 2005
[quote="chadrm"]Hi Bill, 3/4K, and yes, the whole DVEous combiner is in play here. Basically, I'm looking to smooth out my setup so when the director wants to suddenly punch out of the game cut to hit a bump shot and fly a chyron promo full screen, then go back to game, I have an elegant, non-pucker-factor-inducing way to do it. Thanks, Chad[/quote] Ok assuming ME 3 key 1 is the DVEous, There is one or two complex ways where a master emem, when you run it could lose key 1 (with source holds). Then continue timeline to fire a gpi looback to call up another emem. If you don't have loopbacks you could use a sequence but that gets ugly. The other emem would basically call up your font fly and run it. It would changes auxes, dve effect and key dve. Ideally for less button presses you could leave auto run on, (build pauses on 1st keyframe of all other timelines). In theory once you ran that effect off, it could call up another effect (assuming more gpi loopbacks), that sets you back up for your clock. Another way which I think is easier would be.. Dve effect 1, nornal clock font setup, with 2nd keyframe to move clock for under one minute? This is built under emem lets say 0-1, all it does it call up dve effect and feed auxes. Dve effect 2, emem 0-2, 1st keyframe is font clock combo (if you are concerned about using this under 1 minute if you shift the clock, you will need another dve effect that starts with that) When I run dve the clock an font effects, flys, blurrs or dissolves off the bug clock combo. (key can stay hot in the ME) While you under dissolve a camera, the dve then changes parameters to a font fly. So ch 1a/b would have its positioing reset to off screen, blurs, light sources, whatever. You will need to put a dummy keyframe on the DVEous to move it, while the opacity is at zero. Then you have a pause waiting for you to fly in the font, at the end of that dve effect, the last keyframe after flying font back off, sets you back up for your clock and dissolves them in. You could then get back to your other dve effect. (emem 0-1) Switcher timeline for emem 0-2 changes aux routing (using dpm xx) when you are paused on the dve, just have to time it all out. If you are going to use blurs, make sure font clock setup has defocus as a channel input, even if you are not using the blurr. Sometimes when you have an effect that changes on and off of defocus there is a pop. I think that is all, Does that make sense? hope so, if not let me know Bill
chadrm
User offline. Last seen 13 years 35 weeks ago. Offline
Joined: 21 Sep 2005
Hi Bill, 3/4K, and yes, the whole DVEous combiner is in play here. Basically, I'm looking to smooth out my setup so when the director wants to suddenly punch out of the game cut to hit a bump shot and fly a chyron promo full screen, then go back to game, I have an elegant, non-pucker-factor-inducing way to do it. Thanks, Chad
Bill D
User offline. Last seen 9 years 50 weeks ago. Offline
Joined: 18 Aug 2005
[quote="chadrm"]Hi, DVEous rookie here again. Might I ask folks what method they've had the best luck at when it comes to swtiching a dual twin DVEous between a score strip or bug effect and a chryon fly? Please assume: Strip or Bug is: 1A/1B = Keyable Element (base from chyron) 2A = Game Clock (box crop) 2B = Shot Clock (box crop) Chyron Fly is: CG 1 fly on/off over a bump shot, or maybe even game? (maybe cross to CG 2...but that's more of a DVEous issue) The question I have is, how do you e-mem/timeline the act of transitioning from game cuttting with the strip to getting to a bump shot cleanly and flying on the chyron? I've kludged together a thing or two, but it's always given me a heart attack ever time I've done it. I guess what it comes down to is you need a system that gets you to the bump camera cleanly and also kicks the DVEous from the score effect to the chyron fly, includes aux changes, lets you run the DVEous on and off, changes the auxes again, then kicks the DVEous back to the score effect, and gives you an option to cut game again and put the score back in. Thanks for any wisdom. Best, Chad[/quote] The ease or not ease of this may depend a lot on the switcher you are using. If you have a Kalypso or 8K it will be easier then a 4K. I am assuming you are keying the dveous combiner as a score bug clock combo. You want to dissolve to a camera clean and do your font fly to break? Or do you want switcher to dissolve to a camera clean by itself? Let us know switcher it will be easier then explaining the easy way and the harder way. Possible both ways, eaiser with macros.. Bill