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Transform 0 time

4 replies [Last post]
EHurd
User offline. Last seen 14 years 26 weeks ago. Offline
Joined: 20 Aug 2007

Is it possible to do a 0 time reposition with a transform engine to do a continous effect like on a DVEous? I haven't been able to make it work!

EHurd
User offline. Last seen 14 years 26 weeks ago. Offline
Joined: 20 Aug 2007
Thanks, I guess I'll have to use a DVEous.
Bob Ennis
User offline. Last seen 4 years 38 weeks ago. Offline
Joined: 24 Aug 2005
Yea, the Kalypso is funny about that - The E-Mems were not designed to loop. You can minimize the hiccup by doing the move in LINEAR, but you'll still see it if you're looking for it. One other way to approach this is to do the entire film frame move in Global - then you can have the individual channels in a HOLD path just jump into the next position. This can be a lot easier than trying to duplicate individual channel moves. It'll also help if you match the position of the last keyframe with that of the 1st keyframe, then back up 1 frame, insert a keyframe there, and then delete the last keyframe - if the 1st & last keyframes are the same, you'll always see a hop...by subtracting one frame from the end of the effect, the loop will be smoother, although I doubt that you'll completly get rid of the hiccup.

Bob Ennis

EHurd
User offline. Last seen 14 years 26 weeks ago. Offline
Joined: 20 Aug 2007
Thanks Bob, Good to hear from you. What I'm trying to do is a film strip type effect where the frames do not pause and each picture resets to the other side of the frame to come on again. I can make it run but it hiccups on the move of the engine to the other side.
Bob Ennis
User offline. Last seen 4 years 38 weeks ago. Offline
Joined: 24 Aug 2005
Erv - The minimum amount of time that you can enter on a Kalypso is 1 field. When you're prompted for a Keyframe Duration, enter dot, dot, 1. If you're trying to do a loop, that's a different thing...because the TE's run off of an M/E's timeline, it means that you need to loop the M/E. As opposed to doing a sequence between registers, the easiest thing to do is to build a simple macro that first waits 1 or 2 fields and then presses the RUN button. On the last keyframe of your effect, add the macro trigger. When you run the effect, the macro will re-run it at the end.

Bob Ennis