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ESPN replay wipe

11 replies [Last post]
teeitup78
User offline. Last seen 14 years 16 weeks ago. Offline
Joined: 25 May 2007

Rookie TD here. I am trying to learn the FF, with that my first step is to build a replay wipe. I got it to fire via FF. When the key goes full how does the timeline work to 'undercut' the background? Any help would be appreciated.

Thanks
JL

ai21
User offline. Last seen 9 years 12 weeks ago. Offline
Joined: 5 Sep 2007
I just wanted to make sure you knew which switcher those directions were meant for, I believe the topic was on GVG and the email with the directions never mentioned a switcher by name-just didnt want you to sit down and look for those steps and be like "what the hell". so if they work, have at them. let me know, as i learn other boards, im gonna have to get in touch with you and find out as well, lol. as for mikes comment, i am absolutely interested in figuring out how to do stuff without the macros, jonas mentioned that as well (not wanting to be tied to a macro), but i think on the ross you have no choice. when the trainer was in, i asked her to build one (undercut transition), and she used the macros as well, so i just figured on a ross you have to use the macros, doing what the teacher does. if anyone is able to do one without, please let me know. as for using macros on the switcher for undercuts, i have a few macros that recall the wipe with its certain wipe, whether is says sports or news or entertainment news in the middle or whatever. then the second one is only the transition. so i have 6 different wipes recalled on 6 different buttons, but since i use the transition inthe same place each time, MLE1, i have one button for that transition. a total of 7 macros. i figured what the hell, i believe i have 174 left to use.
Hot potato is a different game when the people playing are starving. Then its more like, "my potato!"
ncory
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 8 Oct 2006
[quote="TekD"]Yeah AI, that's where I read it... but the concept works well on the Kalypso as well... And yeah I see what you're saying Mike, I'm just anxious to use Macros since I've been on the Kalypso for a little over 2 years and have never used them until 2 months ago... Up until it's all been timelines, which I've gotten used to but now that we've come out of the dark on macros I'm trying to expand on what we can do.[/quote] Tek - A problem you might run into running a wipe all in one macro is what happens if the wipe changes? At my station we use macro timelines. We have macros assigned to one of the Misc levels of our Kalypso (Daily Setups > Suite Prefs > EMEM Prefs). There are only 3 macros that we use, and those never change. (Device control of the video server is on another Misc level, paired up with Master EMEM auto recalls.) We have ~60 different clipwipes (and some change regularly). This method allows us to easily copy and modify the timelines, just changing time in between the macros as needed and changing the clip the server calls up. This gives you the flexability to go with or without whatever keys you want (like a all in one macro), but is much easier to update. Macro 1: Select the server as the source for the keyer on P/P. Move that keyer to the top priority. Cut the keyer on. Macro 2: P/P Autotrans (which is already set to Mix, 7 frames - although could probably be a cut in most cases) Macro 3: Rewind. (Literally just rewinds the Master EMEM timeline.) Here's what a typical one of our timelines looks like: Time (sec:fr) 0:00 0:01 0:15 1:20 1:21 Misc6 (Dev Ctrl) Load/Cue Play Stop Misc7 (Macros) [no macro] Macro1 Macro2 Macro1 Macro3 The video server we use for clipwipes is a cludgy old PDR200 that takes a couple seconds to cue up a clip, so using a timeline has the added benefit of cueing the server as soon as the effect is recalled, so when I go to hit run, the slow old thing will have caught up. And yes - macros are quite amazing. I've become somewhat obsessed with macro button attachments - when I press "Show Attach" the panel light up like a Christmas tree. :) ~nate
TekD
User offline. Last seen 13 years 48 weeks ago. Offline
Joined: 6 Jun 2007
Yeah AI, that's where I read it... but the concept works well on the Kalypso as well... And yeah I see what you're saying Mike, I'm just anxious to use Macros since I've been on the Kalypso for a little over 2 years and have never used them until 2 months ago... Up until it's all been timelines, which I've gotten used to but now that we've come out of the dark on macros I'm trying to expand on what we can do.
Mike Cumbo
User offline. Last seen 2 years 45 weeks ago. Offline
Joined: 18 Aug 2005
One warning, there are still switchers out there without macro capabilities. Macros are great but if all you learn is how to operate the box with macros you can be in for trouble if a GVG3k/4k or Sony 7k shows up.
ai21
User offline. Last seen 9 years 12 weeks ago. Offline
Joined: 5 Sep 2007
The only problem with the steps that the guy cut and pasted that "Brian Ford" had written, is that those were the steps he responded to me, on a Ross with. Im not so sure how theyd work on a GVG. But on the Ross we have at work, they work fine. AI
Hot potato is a different game when the people playing are starving. Then its more like, "my potato!"
TekD
User offline. Last seen 13 years 48 weeks ago. Offline
Joined: 6 Jun 2007
Nice! thanks for the info... this is going to make running my animation clips so much easier... as it was before yesterday I was using timelines and recalling them from a macro, then using "run" for each wipe... to be honest with you I just started using macros a couple months ago so this is all fresh to me... loving it
GlenW
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Joined: 21 Feb 2006
[quote="TekD"]Only downside is that hopefully the math adds up well for the lengths of your animations, as the kalypso macros only allow for inserting delays in tenths of a second, not by frames,[/quote] This is not true, you can insert delays in number of fields instead of seconds, so taking into account that you have 2 fields for every frame, you would insert 30 fields for a 15 frame pause. When you hit insert delay on the frame it shows seconds, but if you use the macro menu screen it gives you the option to insert delay in fields. I believe there is a way to change the frame to show fields instead of seconds, but can't recall at the moment how to do that, I think you hit the shift button to show fields.
TekD
User offline. Last seen 13 years 48 weeks ago. Offline
Joined: 6 Jun 2007
I work in news and only started doing animated clip wipes about a year ago, which have been great, but yesterday I read the following: [quote="Brian Ford"]To do a basic replay move (fly through and undercut), I use a custom control macro. I normally have the replay effect playing out of the global animation store, but you can roll it off a server just as easily. In any case, here are the steps i have in my macro (yours may vary depending on your needs and where your animation flythrough is coming from): Load Anim on Stillstore Chan 1. Select StillStore Chan 1 on DSK 2 Key bus. Pause 1 frame. Cut DSK2 on Play Animation (or send play command to your video server) Pause 1 second (or however long until you want the undercut) Cut MLE4 (MLE3 in your case since you have a 2.5) Pause 15 frames Cut DSK2 off (if using a video server, recue here) This works nicely because it lets you choose in the next transition area any combination of BKGD and Keys to either go to replay clean or keep the keys in.. It basically gives you a flythrough from whatever is on program bus to whatver you have on preset.[/quote] I'm really digging this move because you can wipe out with or without keys cleanly... Opposed to a timeline where if emem was learned without keys on then when you run it it will cut out any additional keys you have turned on... Only downside is that hopefully the math adds up well for the lengths of your animations, as the kalypso macros only allow for inserting delays in tenths of a second, not by frames, so if I have a clip that runs for 17 frames, 17 frames doesn't equal an even 1/10 of a second, it's .566666... so you have to round up to .6 seconds for the delay which doesn't make a clean undercut... but in my case my clip was .15 which is an even .5 seconds so it worked for that particular clip... Just a different way of doing it...
Mike Cumbo
User offline. Last seen 2 years 45 weeks ago. Offline
Joined: 18 Aug 2005
A suggestion is to use a source hold on whatever keyer you plan on using for your telestrator. (If you have one.) That way it is easier to get rid of it if the tele is burping on air.
teeitup78
User offline. Last seen 14 years 16 weeks ago. Offline
Joined: 25 May 2007
Thanks Scott. I am using a GV 4,000. I will try it out this weekend and let you know if it was a success. JL
Scott Dailey
User offline. Last seen 14 years 17 weeks ago. Offline
Joined: 19 Aug 2005
Hi JL, Sorry about the long delay in respomding. Hopefully you have already figured it out. If you are on a real GVG switcher (3K, 4K or Kalypso) or a Sony, then includee the PGM/PST level on your timelines. Cut or dissolve under the animation at the appropriate time and insert a KF. I typically have 6 KF's on a timeline like this. At the effect recall the Keyer for the FF is off. KF length is one frame. KF 2 the FF keyer is on and the FF plays. KF length depends on the length of your animation. KF 3 is wher the dissolve takes place. KF 4 determines the length of the dissolve. The time between KF 4 and 5 is determined once again by the length of your animation. KF 6 turns the keyer back off. You can get away with as few as two KF's on your fast forward level depending on how you operate the fast forward. ( How it responds at the end of the cue) KF 1 recalls the cue. Length is 1 frame KF 2 runs it. What switcher are you using? Scott