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Grass Valley Dyno vs. EVS

10 replies [Last post]
Mongo
User offline. Last seen 9 years 10 weeks ago. Offline
Joined: 24 Jan 2007

We had a demo of the new GVG Dyno system, and I wondered if anybody has seen one installed on a truck? They told us that there were some installed at a few stadiums, but would like to know if anyone had heard any EVS ops talking about it...

Thanks

Mongo

hosko
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Joined: 24 Aug 2008

The major design flaw with the Dyno is that the controler is actually constantly controlling the server, its not a remote. So if you were to los power the Dyno the server would stop playing. If you turn an EVS remote off what ever the XT was doing at the time will continue to happen even if you were to turn it back on.Clipping with the Dyno is slower, building playlists and editing effects is clunky. Really you get what you pay for.

Mike Cumbo
User offline. Last seen 2 years 45 weeks ago. Offline
Joined: 18 Aug 2005

So, if the controllers are in a patch field, like in most trucks, and someone pulls the wrong patch cord, the box freezes. Does it crash? What happens if the patch is replaced? Does the box reboot?

boogertv
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Joined: 27 Aug 2009

I tried pulling the gige connection between Dyno and Summit and the Dyno dropped out to the initial menu and the Summit continued to record and replay fine. When I re-established the gige the Dyno would not let me continue the Session but I had the option to join which allowed me to take control
of the 2 rec 2 replay channels again. Hope this helps..
 
 

hosko
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User offline. Last seen 5 years 22 weeks ago. Offline
Joined: 24 Aug 2008

I mean the controller that sits infront of the operator actually has an OS built into it and its the one controlling the server. If you dsiturb the link between the Dyno and the K2 server playback stops.The controllers themselves look easier to use to an untrained operator, however most EVS operators would still prefer the EVS remote over the Dyno as you have fixed buttons so you can perfrom tasks a lot quicker. Its a bit like TDing, you get use to where your fingers are and you don't have to look down to see what buttons your pressing. What a touch screen you constantly have to look down and stay looking down to see what you are pressing. The more your looking down the higher the risk of missing some action.

Les
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Joined: 24 Oct 2006
The Buffalo Bills have one of these for in house. They seem to like it.
Bill D
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Joined: 18 Aug 2005
[quote="Mike Cumbo"]Bill, does it have an X-File like option? What about the ability to take X-File drives into Final Cut and edit there and then export to an EVS? Also, by saying each frame is 4 channels, does that mean 2 input and 2 output channels like an EVS or four channels each with an input and output?[/quote] The channels are bi-directional so configure however you want I believe in config menu. Think of it like the older profiles in that manner. Sounds like Mongo knows more and took more out of the demo. I was looking at the K2's as a gfx playout device (less expensive then spotbox), will do direct quicktime (or other formats) file conversion to a watch folders, looping from switcher without using a lance (evs and sony got together to do the loop but you still can't loop from one clip to another, then loop 2nd clip). Anyway seems to be a cost effective server with many uses, replacing the EVS is a tough hill to climb but if they package it with kayenne's for smaller trucks or a facility with a good price could have a nice market.
Mongo
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Joined: 24 Jan 2007
The way it was shown to us is that you can configure it to run 2 in 2 out, or 3 in 1 out. You can also treat it like a large external drive, and use it with a Final Cut station. The problems are: It's not portable, you can't get 4 in 2 out in one box (yet, but it's said to be in the works), and the technology it's running on is relatively old. You CAN dissolve from one clip to another during replays on one channel, BUT you have to either start the second clip at the same timecode as the first clip started, or dissolve at the same current timecode on each clip. In other words, if you want to see a play on clip 1, and for clip 2 skip ahead to the reaction, yo have to do it on 2 separate channels, like an normal EVS. As for the GUI, the word we all seemed to agree on was "clunky". While in some ways it seems easier (building playlists is drag and drop), some operations take too long to do in a game environment.
Mike Cumbo
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Joined: 18 Aug 2005
Bill, does it have an X-File like option? What about the ability to take X-File drives into Final Cut and edit there and then export to an EVS? Also, by saying each frame is 4 channels, does that mean 2 input and 2 output channels like an EVS or four channels each with an input and output?
Bill D
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Joined: 18 Aug 2005
I think the Dyno has not been out long, doubt you will see it in many places. Also I do not think the software is out yet that allows the user to pull clips from multiple frames yet. So each frame is 4 channels. The dyno can only access those 4 channels it is hooked up to (without transfering files). I think by the end of the year software will allow it to grab any clips from any of the frames on the network (I think similar to what EVS does). It looked pretty nice in a demo, nice GUI and such. No idea how what an EVS operator will think of it. Cheaper then EVS.
Mike Cumbo
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Joined: 18 Aug 2005
Never seen it in a NCP/NEP, Game Creek truck yet. Might be used for entertainment uses in NY or LA. Actually, the stadiums near by have gone to EVS so they can get freelance ops if needed. The one standard def control room used a Profile, which was state of the art when it was installed, but became obsolete in the last few years.