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Problem Kayak recalling Clips

3 replies [Last post]
kayak
User offline. Last seen 29 weeks 2 days ago. Offline
Joined: 14 Oct 2008

I wonder if it is possible that when you call a memory and have a clip in a ramstore, calling to the snapthot the clip is running and not stopped.

Thank you ,very much

Courtney
User offline. Last seen 13 years 22 weeks ago. Offline
Joined: 15 Oct 2007
i usually find loop points at 10 seconds (at least on BTN elements). I set my in point at frame 1 and my out at 9.29. Clean loop every time. If it is different, the gfx department usually knows where the loop point is on backgrounds and such.
PSU442
User offline. Last seen 14 years 23 weeks ago. Offline
Joined: 1 Feb 2007
question about loop points... do you set them at one frame before your in and one frame past your out? I always have trouble with setting a clean loop.
Courtney
User offline. Last seen 13 years 22 weeks ago. Offline
Joined: 15 Oct 2007
Yes you can. On the side panel, make sure the clip is in clip mode and you set your in and out points at your loop point. Then set your number of loops to something like 1000. After that set your snapshot, edit your snap shot and trigger which ever ram you are using and play. This should do it. It can be a little touchy but it works. sometimes you might have to hit your snapshot twice to get the animation moving.